New Built for schools that read the terms

Class games
that don't want
your students.

Live quiz games your class already knows how to play. Students join with a six-character code, get a name we made up, and pick a character. No account, no email, no birthday, no profile — because we never wanted one.

Students: the box on the right is all you need.

Students

No account. No password. We'll make you a name.

28 playing
The one promise

We have never sold data, and we are not going to start with children's.

Districts have spent the last few years pulling classroom game apps over what happens to student data after the bell. Rally's answer is not a policy page — it's that there is nothing to sell. A student here is a made-up name, a cartoon, and a score that ends when the game does.

No accountsStudents never make one, are never asked for one, and cannot be given one. There is nowhere in the database to put an email address for a child.
Nothing is keptNames are generated, not typed. When you delete a game, the players go with it. No cross-class profile is ever assembled, because no student is ever the same person twice.
Uploads are never storedImport a quiz and the file is read in memory and dropped in the same request. It is never written to disk. Only the questions survive.
No trackers, no adsNo analytics scripts, no third-party fonts on the game screens, no pixel, no SDK. The whole app is one server we run.
From nothing to playing

Hosting takes about twenty seconds.

Long enough to say "close your laptops" and have it already be on the screen.

Bring your questions

Upload the set you already have — a Blooket export, a Kahoot spreadsheet, a plain CSV, or JSON. Rally reads the columns by what they mean, so a template that moved a column still imports. Or write a set here in a couple of minutes.

Pick a mode and press Host

No lobby settings to fill in, no rounds to configure. You get a join code immediately and the room opens the moment you have it.

Students type the code

They land on a name we picked for them and a wall of characters to choose from. That is the entire sign-up.

Watch the board, then read the report

The leaderboard moves while they play. Afterwards you get the part that actually matters: which questions the class got wrong, ranked worst first.

Ten modes

The same questions, ten different afternoons.

Straight race

Sprint

Right answers score, fast right answers score more, and a streak is worth keeping. Everyone works at their own pace.

Open the chest

Vault

Every right answer opens a chest. Gold, double gold, half your gold, a swap with somebody random, or a cut of whoever's winning.

Cast a line

Reef

Every right answer is a cast. Most of it is small fish. Some of it is not, and once in a while somebody lands something the whole class hears about.

Serve the queue

Bakery

Every right answer serves a customer. Most leave a tip. Some order for the whole office. One of them will complain.

Get to the top

Climb

Every right answer is another floor. Some floors have a lift. Some have a trapdoor. The board is a tower and the class watches it move.

Build the line

Forge

Right answers buy machines, and machines make metal on their own — even while you're reading the next question. Answer early and it compounds.

Choose your mark

Heist

Right answers earn a cut — but you decide whose. Pick a name off the board and take a slice of theirs. Everyone can see who's coming for them.

Aim and throw

Frostline

Right answers are snowballs. Aim one at whoever you like, or spend it on your own fort. The board is a snowball fight with homework attached.

Three lives

Last Stand

Three lives. A wrong answer costs one. Run out and your score locks where it is — so the question is how long you can keep it clean.

Two teams

Relay

The class splits in two and every right answer goes into your side's pile. Nobody is bottom of the leaderboard, because there isn't one.

Under the hood

Built to survive a class of thirty on school wifi.

Answering costs nothing

The whole quiz is handed to the browser at the start, encrypted, and played offline. Tapping an answer is not a network request, so the game does not stutter when the wifi does.

The answers aren't in the browser

Questions are decrypted one at a time, and the correct choice is never among them — the browser can check the answer a student picked without having been told which one was right.

The server keeps score

Every number on the leaderboard is worked out on our side from the choices a student actually made. Nothing a browser claims about its own score is believed.

One row per player

A live score replaces the last one instead of logging next to it. A fifteen-minute game with thirty students writes about thirty-five rows, total.

Questions

The ones we actually get asked.

Do students need an account?

No, and they can't have one. There is no student sign-up anywhere in Rally and no column in the database for a student's email address. A student is a join code, a generated name, a character and a score.

Where do the names come from?

We generate them — BriskOtter47, CosmicKestrel81. Students don't type a name, which means there is no personal data to hold, no chance to be somebody else, and nothing inappropriate on the projector.

Can I bring the sets I already have?

Yes. Rally imports Blooket exports, Kahoot spreadsheets, generic CSV and JSON. Columns are matched by heading rather than position, so a template that shifted still reads correctly.

What happens to the file I upload?

It's parsed in the same request that carried it and then it's gone. It is never written to storage — there is no bucket and no blob column for it to go into. Only the questions are saved, plus the filename as a label so you can tell two imports apart.

Can students see the answers if they open developer tools?

Not by reading them. The pack is encrypted per player per game, decrypted one question at a time, and the correct choice isn't in the plaintext at all. Someone determined enough could still work at it — which is why the score is calculated on the server from the choices they made, so getting the answers early wins nothing. Suspiciously fast perfect runs are flagged on your report for you to look at.

Who can sign in as a teacher?

Anyone with a SentinelGrid portal account, and only through the portal. There is no password form here. Teachers see their own sets and their own classes and nobody else's.

Our district needs this in writing.

All of it is: the Privacy Policy lists exactly what a student row contains, Children, COPPA & FERPA covers the questions a district review asks, and Subprocessors is the complete list of third parties — one line long. We'll sign a state data privacy agreement on request.

Can our district, school or class have its own Rally?

Yes: its own database and address, your own retention period, run by us or on your Cloudflare account. See Rally for districts, schools and classrooms, or email sales@sentinelgrid.us.